The money, the model, the split, and the honest risks. Everything we would want to know if we were the ones writing the check.
Companion to the concept deck · Pamplemoose Games
We would fund the build, then take it to Kickstarter. Thirty days, a public number, and a real verdict at the end of it. Manufacturing and shipping get paid out of the campaign, so the money going in funds the game and the launch rather than the factory.
Your money has a finish line you can see from here.
You find out whether people want it before a single case gets printed.
The expensive part, manufacturing, is paid by the people buying it.
A funded campaign leaves behind thousands of buyers you can sell set two to.
HAVOC: Gen Zero, the card game we designed, funded on Kickstarter in under thirty minutes. We know this room.
Manufacturing, shipping, platform fees, and fulfillment sit outside this number and are paid from the raise. Campaign management and page build are handled in house.
Thirty eight thousand puts a finished, playable, good looking product on the table. That part is craft and it is what we do.
Twenty five thousand decides whether anyone shows up on day one. The game gets made either way. This is the part that decides if it sells.
Most first time campaigns underfund the second column and wonder why a good game went quiet. We would rather spend it and tell you exactly where it went.
A campaign with a name attached does not live or die on the game. It lives or dies on who is pointed at the page in the first forty eight hours.
The game is yours. The IP, the roster, the world, held by your entity. We take no ownership of it.
We work for a design fee. Half at signature, half when the campaign closes funded, so we carry part of the risk with you.
Plus a royalty on net sales. Paid after cost of goods, on every channel and every reprint, for as long as it sells.
No equity either direction. We are not selling you a piece of our company and we are not asking for a piece of yours.
Clean lines · you own the asset, we own the craft
The thing you actually own after a funded launch is a product with proof, a buyer list, and an engine built to keep taking new cards.
The analyst spread on that middle figure is wide enough that we would treat it as a direction rather than a projection. The part we are confident about is the third number. A licensed hockey deck builder shipped in 2014 and did not become a franchise, which tells us the audience turns up and the shelf is open again.
That funds the game through a playable, presentable build and puts a campaign in front of your audience with real money behind it.
If the game is fun and the math holds up, this is a business with your name on it. If either one falls apart under questioning, you should know that before you spend anything.
And if it is simply not the kind of thing you want to put money into, that is a completely fair answer.
Zack Howe & Cole Beardsley · Pamplemoose Games · zack@pamplemoosegames.com
Prepared by Pamplemoose Games LLC. Figures are current planning estimates and would be fixed in a signed scope. This concept is independent and unaffiliated with the National Hockey League, the NHL Players' Association, or any club. Game mechanics and designs are original work of Pamplemoose Games LLC. Nothing here is an offer of securities or investment advice. Not for distribution.